function scr_cutscene_battle_guardener_2() { script_execute(scr_controls_text); switch (scene) { case 0: if (message_current == 4) cutscene_wait(2); break; case 1: draw_enabled = false; cutscene_wait(1); break; case 2: cutscene_advance(); message_adv = true; break; case 3: if (message_current == 6) { if (characters >= message_length && key_select_pressed) { draw_enabled = false; cutscene_advance(); } } break; case 4: obj_guardener_guy_a.active = false; obj_guardener_guy_b.active = false; if (obj_guardener_guy_a.is_on_target && obj_guardener_guy_b.is_on_target) cutscene_advance(); break; case 5: cutscene_wait(0.5); break; case 6: with (obj_dialogue_box_battle_transformation_any) event_user(0); with (obj_quote_bubble_battle) instance_destroy(); instance_destroy(obj_quote_battle_guardener_attack_end); break; } switch (message_current) { case 4: case 6: skippable = false; break; default: skippable = true; break; } }