function scr_cutscene_battle_guardener_3() //gml_Script_scr_cutscene_battle_guardener_3 { script_execute(gml_Script_scr_controls_text) switch scene { case 0: obj_guardener_guy_a.sprite_index = spr_guardener_guy_c obj_guardener_guy_a.active = true cutscene_advance() break case 1: if (obj_guardener_guy_a.is_on_target && obj_guardener_guy_b.is_on_target) cutscene_advance() break case 2: if cutscene_wait(1) message_adv = true break case 3: if (message_current == 4) { if (characters >= message_length) { instance_create_depth((obj_guardener_guy_a.x - 90), obj_guardener_guy_a.y, obj_guardener_guy_b.depth, obj_guardener_flower) cutscene_advance() } } break case 4: if (obj_guardener_flower.image_speed == 0) { draw_enabled = false cutscene_advance() } break case 5: cutscene_wait(0.5) break case 6: cutscene_advance() message_adv = true break } switch message_current { case 0: case 4: skippable = false break default: skippable = true break } }