function scr_cutscene_battle_guardener_3() { script_execute(scr_controls_text); switch (scene) { case 0: obj_guardener_guy_a.sprite_index = spr_guardener_guy_c; obj_guardener_guy_a.active = true; cutscene_advance(); break; case 1: if (obj_guardener_guy_a.is_on_target && obj_guardener_guy_b.is_on_target) cutscene_advance(); break; case 2: if (cutscene_wait(1)) message_adv = true; break; case 3: if (message_current == 4) { if (characters >= message_length) { instance_create_depth(obj_guardener_guy_a.x - 90, obj_guardener_guy_a.y, obj_guardener_guy_b.depth, obj_guardener_flower); cutscene_advance(); } } break; case 4: if (obj_guardener_flower.image_speed == 0) { draw_enabled = false; cutscene_advance(); } break; case 5: cutscene_wait(0.5); break; case 6: cutscene_advance(); message_adv = true; break; } switch (message_current) { case 0: case 4: skippable = false; break; default: skippable = true; break; } }