function scr_dalv_no_attack() { global.action_1_selected_count = 0; global.action_2_selected_count = 0; global.turns_passed += 1; global.last_action_selected = "Nothing"; global.hurt_self = global.hit_self; global.hit_self = false; global.enemy_hurt = global.enemy_hit; global.enemy_hit = false; global.item_used = global.item_use; global.item_use = "Nothing"; global.item_gifted = global.item_gift; global.item_gift = "Nothing"; global.determine_attack_priority = 1; script_execute(scr_determine_enemy_attack_yellow); with (obj_heart_battle_menu) event_user(0); instance_destroy(); }