function scr_dalv_sparing() //gml_Script_scr_dalv_sparing { global.action_1_selected_count = 0 global.action_2_selected_count = 0 global.action_2_important = false global.enemy_sparing = true global.turns_passed += 1 global.last_action_selected = "Nothing" global.hurt_self = global.hit_self global.hit_self = false global.enemy_hurt = global.enemy_hit global.enemy_hit = false global.item_used = global.item_use global.item_use = "Nothing" global.item_gifted = global.item_gift global.item_gift = "Nothing" global.determine_attack_priority = 1 script_execute(gml_Script_scr_determine_enemy_attack_yellow) with (obj_heart_battle_menu) event_user(0) instance_destroy() }