function scr_determine_display_text_battle_boss_genocide() { var game_mode = global.game_mode; var battle_enemy_name = global.battle_enemy_name; if (global.game_mode == "customs") { } else if (global.game_mode == "yellow") { switch (battle_enemy_name) { case "decibat": if (!instance_exists(obj_piece)) return true; else return false; break; default: return true; } } }