function scr_determine_enemy_battle_genocide_yellow() { var current_world_value = script_execute(scr_determine_world_value_yellow); var enemy_count = global.enemy_count; var part_1 = 0; var part_2 = 0; switch (current_world_value) { case 1: part_1 = global.dark_ruins_genocide_max_total - global.dark_ruins_genocide_counter_total; break; case 2: part_1 = global.snowdin_genocide_max_total - global.snowdin_genocide_counter_total; break; default: return false; exit; } part_2 += global.enemy_dead; if (enemy_count >= 2) part_2 += global.enemy_dead_2; if (enemy_count >= 3) part_2 += global.enemy_dead_3; if ((part_1 - part_2) <= 0) return true; else return false; }