function scr_determine_genocide_counter_yellow() { if (!global.enemy_dead && !global.enemy_dead_2 && !global.enemy_dead_3) exit; var enemy_dead_total = 0; var world_current = scr_determine_world_value_yellow(); enemy_dead_total += (global.enemy_dead + global.enemy_dead_2 + global.enemy_dead_3); var current_room_overworld = global.current_room_overworld; global.kill_area[world_current][global.kill_area_current] -= enemy_dead_total; if ((world_current > 1 && !global.geno_complete[world_current - 1]) || (world_current == 3 && global.snowdin_flag[21] == 0) || (world_current == 3 && global.dunes_flag[26] == 2)) exit; if (global.battling_boss == false) { global.kill_number[world_current] -= enemy_dead_total; if (global.kill_number[world_current] <= 0) { global.route = 3; global.geno_complete[world_current] = true; } } }