function scr_determine_heart_initiate_battle_position_yellow() { if (live_call()) return global.live_result; var battle_enemy_name = global.battle_enemy_name; switch (battle_enemy_name) { case "flowey intro": case "martlet pacifist": case "martlet genocide": case "shufflers": point_x2 = __view_get(e__VW.XView, 0) + 160; point_y2 = __view_get(e__VW.YView, 0) + 160; break; case "el bailador": point_x2 = __view_get(e__VW.XView, 0) + 160; point_y2 = __view_get(e__VW.YView, 0) + 185; break; case "boulders minifight": case "steam minifight": point_x2 = __view_get(e__VW.XView, 0) + 160; point_y2 = __view_get(e__VW.YView, 0) + 130; break; case "asgore": point_x2 = __view_get(e__VW.XView, 0) + 160; point_y2 = __view_get(e__VW.YView, 0) + 120; break; case "energy balls minifight": point_x2 = __view_get(e__VW.XView, 0) + 160; point_y2 = __view_get(e__VW.YView, 0) + 160; break; default: point_x2 = __view_get(e__VW.XView, 0) + 24; point_y2 = __view_get(e__VW.YView, 0) + 227; } } enum e__VW { XView, YView, WView, HView, Angle, HBorder, VBorder, HSpeed, VSpeed, Object, Visible, XPort, YPort, WPort, HPort, Camera, SurfaceID }