function scr_determine_heart_initiate_battle_position_yellow() //gml_Script_scr_determine_heart_initiate_battle_position_yellow { if live_call() return global.live_result; var battle_enemy_name = global.battle_enemy_name switch battle_enemy_name { case "flowey intro": case "martlet pacifist": case "martlet genocide": case "shufflers": point_x2 = (__view_get((0 << 0), 0)) + 160 point_y2 = (__view_get((1 << 0), 0)) + 160 break case "el bailador": point_x2 = (__view_get((0 << 0), 0)) + 160 point_y2 = (__view_get((1 << 0), 0)) + 185 break case "boulders minifight": case "steam minifight": point_x2 = (__view_get((0 << 0), 0)) + 160 point_y2 = (__view_get((1 << 0), 0)) + 130 break case "asgore": point_x2 = (__view_get((0 << 0), 0)) + 160 point_y2 = (__view_get((1 << 0), 0)) + 120 break case "energy balls minifight": point_x2 = (__view_get((0 << 0), 0)) + 160 point_y2 = (__view_get((1 << 0), 0)) + 160 break default: point_x2 = (__view_get((0 << 0), 0)) + 24 point_y2 = (__view_get((1 << 0), 0)) + 227 } }