function scr_determine_hit_special_effect_boss() { var game_mode = global.game_mode; var battle_enemy_name = global.battle_enemy_name; if (game_mode == "customs") { } else if (game_mode == "yellow") { if (battle_enemy_name == "dalv") { var enemy_mode = global.enemy_mode; switch (enemy_mode) { case 0: case 1: if (global.current_hp_enemy <= (global.max_hp_enemy / 2) && global.enemy_mode_gen == 0) { global.enemy_mode_gen = 1; global.turns_passed = 0; global.enemy_sparing = false; global.action_2_important = false; } break; } } else if (battle_enemy_name == "dummy training pacifist") { if (global.hit_count >= 3) audio_stop_sound(mus_prebattle3_yellow); } } }