function scr_determine_important_cutscene_attacking() //gml_Script_scr_determine_important_cutscene_attacking { var game_mode = global.game_mode var battle_enemy_name = global.battle_enemy_name if (global.game_mode == "customs") { } else if (global.game_mode == "yellow") { switch battle_enemy_name { case "froggit intro": return true; case "martlet pacifist": var enemy_mode = global.enemy_mode switch enemy_mode { case 10: case 11: case 12: return true; default: return false; } break case "martlet genocide": enemy_mode = global.enemy_mode switch enemy_mode { case 5: case 6: return true; default: return false; } break default: return false; } } }