function scr_determine_important_cutscene_attacking() { var game_mode = global.game_mode; var battle_enemy_name = global.battle_enemy_name; if (global.game_mode == "customs") { } else if (global.game_mode == "yellow") { switch (battle_enemy_name) { case "froggit intro": return true; break; case "martlet pacifist": var enemy_mode = global.enemy_mode; switch (enemy_mode) { case 10: case 11: case 12: return true; break; default: return false; } break; case "martlet genocide": var enemy_mode = global.enemy_mode; switch (enemy_mode) { case 5: case 6: return true; break; default: return false; } break; default: return false; } } }