function scr_determine_low_hp_enemy_sparing() //gml_Script_scr_determine_low_hp_enemy_sparing { var enemy_count = global.enemy_count if (enemy_count >= 1) { if (global.enemy_low_hp == true) global.enemy_sparing = true } if (enemy_count >= 2) { if (global.enemy_low_hp_2 == true) global.enemy_sparing_2 = true } if (enemy_count >= 3) { if (global.enemy_low_hp_3 == true) global.enemy_sparing_3 = true } }