function scr_determine_save_area() { var current_room = room_get_name(room); switch (current_room) { case "rm_darkruins_03": current_save_number = 1; global.saveroom = "Dark Ruins - Entrance"; break; case "rm_darkruins_08": current_save_number = 2; global.saveroom = "Dark Ruins - Atrium"; break; case "rm_darkruins_10": current_save_number = 3; global.saveroom = "Dark Ruins - Cliff"; break; case "rm_darkruins_12": current_save_number = 4; global.saveroom = "Dark Ruins - Puzzle"; break; case "rm_darkruins_16": current_save_number = 5; global.saveroom = "Dark Ruins - Hall"; break; case "rm_snowdin_03_yellow": current_save_number = 1; global.saveroom = "Snowdin - Delta Rock"; break; case "rm_snowdin_08_yellow": current_save_number = 2; global.saveroom = "Snowdin - Ruined Shack"; break; case "rm_snowdin_12_yellow": current_save_number = 3; global.saveroom = "Snowdin - Pathway"; break; case "rm_snowdin_14_yellow": current_save_number = 4; global.saveroom = "Snowdin - Resort"; break; case "rm_snowdin_20_yellow": current_save_number = 5; global.saveroom = "Snowdin - Corridor"; break; case "rm_dunes_02": current_save_number = 1; global.saveroom = "Dunes - Cave"; break; case "rm_dunes_08": current_save_number = 2; global.saveroom = "Dunes - Tree"; break; case "rm_dunes_14": current_save_number = 3; global.saveroom = "Mines - Elevator"; break; case "rm_dunes_20": current_save_number = 4; global.saveroom = "Mines - Minecart"; break; case "rm_dunes_25": current_save_number = 5; global.saveroom = "Dunes - Mountaintop"; break; case "rm_dunes_28": current_save_number = 6; global.saveroom = "Dunes - Playground"; break; case "rm_dunes_34": current_save_number = 7; global.saveroom = "Dunes - Well"; break; case "rm_dunes_37": current_save_number = 8; global.saveroom = "Wild East - Town"; break; case "rm_dunes_39": current_save_number = 9; global.saveroom = "Wild East - Outskirts"; break; case "rm_dunes_41": current_save_number = 10; global.saveroom = "Wild East - Sunnyside"; break; case "rm_steamworks_05": current_save_number = 11; global.saveroom = "Steamw. - Generator"; break; case "rm_steamworks_09": current_save_number = 12; global.saveroom = "Steamw. - Raised Path"; break; case "rm_steamworks_15": current_save_number = 13; global.saveroom = "Steamw. - Lake"; break; case "rm_steamworks_19": current_save_number = 14; global.saveroom = "Steamw. - Offices"; break; case "rm_steamworks_macro_froggit_room": current_save_number = 14; global.saveroom = "Steamw. - ???"; break; case "rm_steamworks_23": current_save_number = 15; global.saveroom = "Steamw. - Commons"; break; case "rm_steamworks_29": current_save_number = 16; global.saveroom = "Greenhouse"; break; case "rm_steamworks_30": current_save_number = 17; global.saveroom = "Steamw. - Crossroads"; break; case "rm_steamworks_chem_03": current_save_number = 18; global.saveroom = "Steamw. - Laboratory"; break; case "rm_steamworks_chem_06": current_save_number = 19; global.saveroom = "Steamw. - Botany Hall"; break; case "rm_steamworks_factory_01": current_save_number = 20; global.saveroom = "Factory - Lobby"; break; case "rm_steamworks_factory_04": current_save_number = 21; global.saveroom = "Factory - Offices"; break; case "rm_steamworks_34": current_save_number = 22; global.saveroom = "The Furnace"; break; case "rm_steamworks_36": current_save_number = 23; global.saveroom = "A Road Ahead"; break; case "rm_mansion_entrance": current_save_number = 24; global.saveroom = "Estate"; break; case "rm_hotland_complex_1": current_save_number = 25; global.saveroom = "Apt. Complex"; break; case "rm_newhome_02": current_save_number = 26; global.saveroom = "New Home"; break; case "rm_newhome_03": current_save_number = 27; global.saveroom = "New Home"; break; } }