function scr_determine_special_effect_end_enemy(argument0) //gml_Script_scr_determine_special_effect_end_enemy { var game_mode = global.game_mode var battle_enemy_name = global.battle_enemy_name if (global.game_mode == "customs") { } else if (global.game_mode == "yellow") { switch battle_enemy_name { case "martlet pacifist": scr_enemy_mode_shift_end_martlet_pacifist(argument0) break case "martlet genocide": scr_enemy_mode_shift_end_martlet_genocide(argument0) break } } global.special_effect_end_value = "" }