function scr_determine_special_effect_end_enemy(arg0) { var game_mode = global.game_mode; var battle_enemy_name = global.battle_enemy_name; if (global.game_mode == "customs") { } else if (global.game_mode == "yellow") { switch (battle_enemy_name) { case "martlet pacifist": scr_enemy_mode_shift_end_martlet_pacifist(arg0); break; case "martlet genocide": scr_enemy_mode_shift_end_martlet_genocide(arg0); break; } } global.special_effect_end_value = ""; }