function scr_dialogue_battle_action_selected_action_1_axis() { if (!global.action_1_important) { message[0] = "* You ready your trusty shield# for whatever awaits."; global.last_action_selected = "Action 1 Message 0"; } else if (global.route != 2) { var current_turn = global.action_1_selected_count; switch (current_turn) { case 0: message[0] = "* (You commend Axis' vigilance.)"; break; case 1: message[0] = "* (You tell Axis his steel frame# is unwavering.)"; break; case 2: default: message[0] = "* (You tell Axis his energy# magic is the most impressive# you've seen.)"; break; } global.last_action_selected = "Action 1 Message 1"; } else { message[0] = "* (You ask Ceroba to present# your metallic creation.)"; global.last_action_selected = "Action 1 Message 1"; } global.last_action_selected_2 = "Nothing"; global.last_action_selected_3 = "Nothing"; }