function scr_dialogue_battle_action_selected_action_1_axis() //gml_Script_scr_dialogue_battle_action_selected_action_1_axis { if (!global.action_1_important) { message[0] = "* You ready your trusty shield# for whatever awaits." global.last_action_selected = "Action 1 Message 0" } else if (global.route != 2) { var current_turn = global.action_1_selected_count switch current_turn { case 0: message[0] = "* (You commend Axis' vigilance.)" break case 1: message[0] = "* (You tell Axis his steel frame# is unwavering.)" break case 2: default: message[0] = "* (You tell Axis his energy# magic is the most impressive# you've seen.)" break } global.last_action_selected = "Action 1 Message 1" } else { message[0] = "* (You ask Ceroba to present# your metallic creation.)" global.last_action_selected = "Action 1 Message 1" } global.last_action_selected_2 = "Nothing" global.last_action_selected_3 = "Nothing" }