function scr_dialogue_battle_action_selected_action_1_decibat() //gml_Script_scr_dialogue_battle_action_selected_action_1_decibat { var action_1_selected_count = global.action_1_selected_count if (global.enemy_low_hp == true) { random_number = irandom_range(0, 1) if (random_number == 0) { message[0] = "* Decibat seems to have given up# hope." global.last_action_selected = "Action 1 Low HP" global.last_action_selected_2 = "Nothing" global.last_action_selected_3 = "Nothing" } else if (random_number == 1) { message[0] = "* Decibat is in too much pain to# care." global.last_action_selected = "Action 1 Low HP" global.last_action_selected_2 = "Nothing" global.last_action_selected_3 = "Nothing" } } else if (global.enemy_sparing == true) { message[0] = "* You open your mouth to speak.#* Decibat covers your mouth." global.last_action_selected = "Action 1 Sparing" global.last_action_selected_2 = "Nothing" global.last_action_selected_3 = "Nothing" } else { message[0] = "* Decibat hushes you furiously." global.last_action_selected = "Action 1 Message 0" global.last_action_selected_2 = "Nothing" global.last_action_selected_3 = "Nothing" } }