function scr_dialogue_battle_action_selected_action_1_dunebud_a() //gml_Script_scr_dialogue_battle_action_selected_action_1_dunebud_a { var action_1_selected_count = global.action_1_selected_count var action_2_selected_count = global.action_2_selected_count if (global.enemy_low_hp == true) { message[0] = "* You attempt to pat Dunebud.#* They slink away." global.last_action_selected = "Action 1 Low HP" global.last_action_selected_2 = "Nothing" global.last_action_selected_3 = "Nothing" } else if (action_2_selected_count >= 1) { message[0] = "* You give Dunebud a few loving# pats.#* They nuzzle your hand." global.last_action_selected = "Action 1 Sparing" global.last_action_selected_2 = "Nothing" global.last_action_selected_3 = "Nothing" } else { message[0] = "* You cautiously pat the top of# Dunebud.#* They seem confused." global.last_action_selected = "Action 1 Message 0" global.last_action_selected_2 = "Nothing" global.last_action_selected_3 = "Nothing" } }