function scr_dialogue_battle_action_selected_action_1_el_bailador() //gml_Script_scr_dialogue_battle_action_selected_action_1_el_bailador { if (global.route != 3) message[0] = "* You clumsily spin around.#* El Bailador appreciates the# effort." else { message[0] = "* You stare at the enemy with# irritation." message[1] = "* He tries to act like he# doesn't notice." } global.last_action_selected = "Action 1 Message 0" global.last_action_selected_2 = "Nothing" global.last_action_selected_3 = "Nothing" }