function scr_dialogue_battle_action_selected_action_1_el_bailador() { if (global.route != 3) { message[0] = "* You clumsily spin around.#* El Bailador appreciates the# effort."; } else { message[0] = "* You stare at the enemy with# irritation."; message[1] = "* He tries to act like he# doesn't notice."; } global.last_action_selected = "Action 1 Message 0"; global.last_action_selected_2 = "Nothing"; global.last_action_selected_3 = "Nothing"; }