function scr_dialogue_battle_action_selected_action_1_flier_b() { var action_1_selected_count_2 = global.action_1_selected_count_2; if (global.enemy_low_hp_2 == true) { message[0] = "* You inform Flier that you# understand his struggle."; global.last_action_selected = "Nothing"; global.last_action_selected_2 = "Action 1 Low HP"; global.last_action_selected_3 = "Nothing"; } else { random_number = irandom_range(0, 1); if (random_number == 0) { message[0] = "* You inform Flier that his life# isn't half over, he has a whole# half left to go!"; global.last_action_selected = "Nothing"; global.last_action_selected_2 = "Action 1 Message 0"; global.last_action_selected_3 = "Nothing"; } else if (random_number == 1) { message[0] = "* You inform Flier that his life# isn't half over, he has a whole# half left to go!"; global.last_action_selected = "Nothing"; global.last_action_selected_2 = "Action 1 Message 0"; global.last_action_selected_3 = "Nothing"; } } }