function scr_dialogue_battle_action_selected_action_1_flower_girls() //gml_Script_scr_dialogue_battle_action_selected_action_1_flower_girls { var action_1_selected_count = global.action_1_selected_count switch global.dunes_flag[31] { case 1: message[0] = "* You compliment the rich color# of Violetta's flowers." if (global.enemy_low_hp == true) message[0] = "* You tell Violetta her attacks# are impressive." break case 2: message[0] = "* You reach for Pedla's# offering." break case 3: message[0] = "* You tell Rosa her flowers are# stunning." if (global.enemy_low_hp == true) message[0] = "* You tell Rosa her attacks are# impressive." break } global.last_action_selected = "Action 1 Message 0" global.last_action_selected_2 = "Nothing" global.last_action_selected_3 = "Nothing" }