function scr_dialogue_battle_action_selected_action_1_frostermit_a() { var action_1_selected_count = global.action_1_selected_count; var enemy_mode = global.enemy_mode; if (enemy_mode == 0) { if (global.enemy_low_hp == true) { message[0] = "* You look over the damaged igloo."; global.last_action_selected = "Action 1 Low HP"; global.last_action_selected_2 = "Nothing"; global.last_action_selected_3 = "Nothing"; } else { message[0] = "* It's just an igloo."; global.last_action_selected = "Action 1 Message 0"; global.last_action_selected_2 = "Nothing"; global.last_action_selected_3 = "Nothing"; } } else if (enemy_mode == 1) { if (global.enemy_low_hp == true) { message[0] = "* You stare at Frostermit."; global.last_action_selected = "Action 1 Low HP"; global.last_action_selected_2 = "Nothing"; global.last_action_selected_3 = "Nothing"; } else { message[0] = "* You begin giving Frostermit a# discerning once-over.#* It looks uncomfortable."; global.last_action_selected = "Action 1 Message 0"; global.last_action_selected_2 = "Nothing"; global.last_action_selected_3 = "Nothing"; } } }