function scr_dialogue_battle_action_selected_action_1_goosic_b() //gml_Script_scr_dialogue_battle_action_selected_action_1_goosic_b { var action_3_selected_count = global.action_3_selected_count_2 if (global.enemy_low_hp == true) { message[0] = "* You calm yourself in the midst# of the battle." global.last_action_selected_2 = "Action 1 Low HP" global.last_action_selected = "Nothing" global.last_action_selected_3 = "Nothing" } else if (global.action_3_selected_count_2 >= 1) { message[0] = "* You close your eyes and tap# your foot to the music. Goosic# joins you." global.last_action_selected_2 = "Action 1 Message 1" global.last_action_selected = "Nothing" global.last_action_selected_3 = "Nothing" } else { message[0] = "* You try to enjoy the music but# can't keep up." global.last_action_selected_2 = "Action 1 Message 0" global.last_action_selected = "Nothing" global.last_action_selected_3 = "Nothing" } }