function scr_dialogue_battle_action_selected_action_1_hec() { var action_1_selected_count_2 = global.action_1_selected_count_2; if (global.enemy_low_hp_2 == true) { message[0] = "* You laugh at Hec."; global.last_action_selected = "Nothing"; global.last_action_selected_2 = "Action 1 Low HP"; global.last_action_selected_3 = "Nothing"; } else { message[0] = "* You burst out into laughter# over their topple."; global.last_action_selected = "Nothing"; global.last_action_selected_2 = "Action 1 Message 0"; global.last_action_selected_3 = "Nothing"; } }