function scr_dialogue_battle_action_selected_action_1_insomnitot_b() { var action_1_selected_count_2 = global.action_1_selected_count_2; var action_3_selected_count_2 = global.action_3_selected_count_2; if (global.enemy_low_hp_2 == true) { message[0] = "* You hum a little ditty.#* Insomnitot seems too distracted# to appreciate it."; global.last_action_selected = "Nothing"; global.last_action_selected_2 = "Action 1 Low HP"; global.last_action_selected_3 = "Nothing"; } else if (global.enemy_sparing_2 == true) { message[0] = "* You attempt to sing a quiet# lullaby, but it seems your# services are no longer required."; global.last_action_selected = "Nothing"; global.last_action_selected_2 = "Action 1 Sparing"; global.last_action_selected_3 = "Nothing"; } else if (action_3_selected_count_2 >= 1) { message[0] = "* You attempt to sing a quiet# lullaby.#* Insomnitot drifts off to sleep."; global.last_action_selected = "Nothing"; global.last_action_selected_2 = "Action 1 Message 1"; global.last_action_selected_3 = "Nothing"; } else { message[0] = "* You attempt to sing a quiet# lullaby.#* Insomnitot looks bored."; global.last_action_selected = "Nothing"; global.last_action_selected_2 = "Action 1 Message 0"; global.last_action_selected_3 = "Nothing"; } }