function scr_dialogue_battle_action_selected_action_1_know_cone_a() { var action_1_selected_count = global.action_1_selected_count; if (global.enemy_low_hp == true) { message[0] = "* You advocate Know Cone's search# for fire."; global.last_action_selected = "Action 1 Low HP"; global.last_action_selected_2 = "Nothing"; global.last_action_selected_3 = "Nothing"; } else { message[0] = "* You encourage Know Cone to# follow his dreams."; global.last_action_selected = "Action 1 Message 0"; global.last_action_selected_2 = "Nothing"; global.last_action_selected_3 = "Nothing"; } }