function scr_dialogue_battle_action_selected_action_1_know_cone_b() //gml_Script_scr_dialogue_battle_action_selected_action_1_know_cone_b { var action_1_selected_count_2 = global.action_1_selected_count_2 if (global.enemy_low_hp_2 == true) { message[0] = "* You advocate Know Cone's search# for fire." global.last_action_selected = "Nothing" global.last_action_selected_2 = "Action 1 Low HP" global.last_action_selected_3 = "Nothing" } else { message[0] = "* You encourage Know Cone to# follow his dreams." global.last_action_selected = "Nothing" global.last_action_selected_2 = "Action 1 Message 0" global.last_action_selected_3 = "Nothing" } }