function scr_dialogue_battle_action_selected_action_1_martlet_final() { var action_1_selected_count = global.action_1_selected_count; if (global.hotland_flag[9] < 2) { var rnd = choose(0, 1, 2); switch (rnd) { case 0: message[0] = "* A moment of remembrance is# taken..."; message[1] = "* The bloodshed ends here."; break; case 1: message[0] = "* A moment of remembrance is# taken..."; message[1] = "* The mission is almost# complete."; break; case 2: message[0] = "* A moment of remembrance is# taken..."; message[1] = "* They will be avenged."; break; } } else { message[0] = "* An end in sight.\t"; message[1] = "* Nothing else matters."; } global.last_action_selected = "Action 1 Low HP"; global.last_action_selected_2 = "Nothing"; global.last_action_selected_3 = "Nothing"; }