function scr_dialogue_battle_action_selected_action_1_martlet_final() //gml_Script_scr_dialogue_battle_action_selected_action_1_martlet_final { var action_1_selected_count = global.action_1_selected_count if (global.hotland_flag[9] < 2) { var rnd = choose(0, 1, 2) switch rnd { case 0: message[0] = "* A moment of remembrance is# taken..." message[1] = "* The bloodshed ends here." break case 1: message[0] = "* A moment of remembrance is# taken..." message[1] = "* The mission is almost# complete." break case 2: message[0] = "* A moment of remembrance is# taken..." message[1] = "* They will be avenged." break } } else { message[0] = "* An end in sight. " message[1] = "* Nothing else matters." } global.last_action_selected = "Action 1 Low HP" global.last_action_selected_2 = "Nothing" global.last_action_selected_3 = "Nothing" }