function scr_dialogue_battle_action_selected_action_1_martlet_genocide() { var enemy_mode = global.enemy_mode; var action_1_selected_count = global.action_1_selected_count; if (enemy_mode == 3) { message[0] = "* Sorry."; global.last_action_selected = "Action 1 Fight Mode"; global.last_action_selected_2 = "Nothing"; global.last_action_selected_3 = "Nothing"; } else if (action_1_selected_count >= 1) { message[0] = "* You say you're sorry again."; global.last_action_selected = "Action 1 Message 1"; global.last_action_selected_2 = "Nothing"; global.last_action_selected_3 = "Nothing"; } else { message[0] = "* You say you're sorry for# everything."; global.last_action_selected = "Action 1 Message 0"; global.last_action_selected_2 = "Nothing"; global.last_action_selected_3 = "Nothing"; } }