function scr_dialogue_battle_action_selected_action_1_martlet_genocide() //gml_Script_scr_dialogue_battle_action_selected_action_1_martlet_genocide { var enemy_mode = global.enemy_mode var action_1_selected_count = global.action_1_selected_count if (enemy_mode == 3) { message[0] = "* Sorry." global.last_action_selected = "Action 1 Fight Mode" global.last_action_selected_2 = "Nothing" global.last_action_selected_3 = "Nothing" } else if (action_1_selected_count >= 1) { message[0] = "* You say you're sorry again." global.last_action_selected = "Action 1 Message 1" global.last_action_selected_2 = "Nothing" global.last_action_selected_3 = "Nothing" } else { message[0] = "* You say you're sorry for# everything." global.last_action_selected = "Action 1 Message 0" global.last_action_selected_2 = "Nothing" global.last_action_selected_3 = "Nothing" } }