function scr_dialogue_battle_action_selected_action_1_penilla_b() //gml_Script_scr_dialogue_battle_action_selected_action_1_penilla_b { var action_2_selected_count = global.action_2_selected_count if (global.enemy_low_hp_2 == true) { message[0] = "* You compliment Penilla's# shading skills.#* She is displeased." global.last_action_selected = "Nothing" global.last_action_selected_2 = "Action 1 Low HP" global.last_action_selected_3 = "Nothing" } else { random_number = irandom_range(0, 1) if (random_number == 0) { message[0] = "* You compliment Penilla's work.#* She looks a little# uncomfortable." global.last_action_selected = "Nothing" global.last_action_selected_2 = "Action 1 Message 0" global.last_action_selected_3 = "Nothing" } else if (random_number == 1) { message[0] = "* You compliment Penilla's work.#* She looks a little# uncomfortable." global.last_action_selected = "Nothing" global.last_action_selected_2 = "Action 1 Message 0" global.last_action_selected_3 = "Nothing" } } }