function scr_dialogue_battle_action_selected_action_1_slither_a() //gml_Script_scr_dialogue_battle_action_selected_action_1_slither_a { var action_1_selected_count = global.action_1_selected_count if (global.enemy_low_hp == true) { message[0] = "* You ask if Sir Slither can# keep up his attacks." global.last_action_selected = "Action 1 Low HP" global.last_action_selected_2 = "Nothing" global.last_action_selected_3 = "Nothing" } else { message[0] = "* You ask Sir Slither just what# he can help you with." global.last_action_selected = "Action 1 Message 0" global.last_action_selected_2 = "Nothing" global.last_action_selected_3 = "Nothing" } }