function scr_dialogue_battle_action_selected_action_1_starlo() //gml_Script_scr_dialogue_battle_action_selected_action_1_starlo { if (global.attack_cycle < 10) message[0] = "* You squirm inside your leather# cage to no avail." else if (global.turns_passed >= 17) message[0] = "* You lower your weapon and# raise your hands." else { message[0] = "* You spin your six-shooter# several times to intimidate# Starlo." message[1] = "* He instead seems impressed." } global.last_action_selected = "Action 1 Message 0" global.last_action_selected_2 = "Nothing" global.last_action_selected_3 = "Nothing" }