function scr_dialogue_battle_action_selected_action_1_ta() //gml_Script_scr_dialogue_battle_action_selected_action_1_ta { var action_1_selected_count_3 = global.action_1_selected_count_3 if (global.enemy_low_hp_3 == true) { message[0] = "* You laugh at Ta." global.last_action_selected = "Nothing" global.last_action_selected_2 = "Nothing" global.last_action_selected_3 = "Action 1 Low HP" } else { message[0] = "* You burst out into laughter# over their topple." global.last_action_selected = "Nothing" global.last_action_selected_2 = "Nothing" global.last_action_selected_3 = "Action 1 Message 0" } }