function scr_dialogue_battle_action_selected_action_1_ta() { var action_1_selected_count_3 = global.action_1_selected_count_3; if (global.enemy_low_hp_3 == true) { message[0] = "* You laugh at Ta."; global.last_action_selected = "Nothing"; global.last_action_selected_2 = "Nothing"; global.last_action_selected_3 = "Action 1 Low HP"; } else { message[0] = "* You burst out into laughter# over their topple."; global.last_action_selected = "Nothing"; global.last_action_selected_2 = "Nothing"; global.last_action_selected_3 = "Action 1 Message 0"; } }