function scr_dialogue_battle_action_selected_action_1_tri() //gml_Script_scr_dialogue_battle_action_selected_action_1_tri { var action_1_selected_count = global.action_1_selected_count if (global.enemy_low_hp == true) { message[0] = "* You laugh at Tri." global.last_action_selected = "Action 1 Low HP" global.last_action_selected_2 = "Nothing" global.last_action_selected_3 = "Nothing" } else { message[0] = "* You burst out into laughter# over their topple." global.last_action_selected = "Action 1 Message 0" global.last_action_selected_2 = "Nothing" global.last_action_selected_3 = "Nothing" } }