function scr_dialogue_battle_action_selected_action_1_trihecta() { var action_1_selected_count = global.action_1_selected_count; if (global.enemy_low_hp == true) { message[0] = "* You attempt to push Trihecta# over.#* They stand firm."; global.last_action_selected = "Action 1 Low HP"; global.last_action_selected_2 = "Nothing"; global.last_action_selected_3 = "Nothing"; } else if (action_1_selected_count >= 1) { message[0] = "* Trihecta topples over!"; global.last_action_selected = "Action Separated"; global.last_action_selected_2 = "Nothing"; global.last_action_selected_3 = "Nothing"; } else { message[0] = "* You push Trihecta away."; global.last_action_selected = "Action 1 Message 0"; global.last_action_selected_2 = "Nothing"; global.last_action_selected_3 = "Nothing"; } }