function scr_dialogue_battle_action_selected_action_2_axis() { message[0] = "* AXIS ACTION MESSAGE 2"; var random_message = irandom_range(0, 2); switch (random_message) { case 0: message[0] = "* You tell Axis he's not great at# his job. If he could frown, he# would."; global.last_action_selected = "Nothing"; global.last_action_selected_2 = "Action 2 Message 0"; global.last_action_selected_3 = "Nothing"; break; case 1: message[0] = "* You criticize Axis' attack# strategy. Steam shoots out of# his hearing ducts."; global.last_action_selected = "Nothing"; global.last_action_selected_2 = "Action 2 Message 1"; global.last_action_selected_3 = "Nothing"; break; case 2: message[0] = "* You say something rude to Axis.# He \"HONESTLY DOES NOT APPRECIATE# IT.\""; global.last_action_selected = "Nothing"; global.last_action_selected_2 = "Action 2 Message 2"; global.last_action_selected_3 = "Nothing"; break; } }