function scr_dialogue_battle_action_selected_action_2_axis_geno() { message[0] = "* You tell Axis that his time is# up."; message[1] = "* He chooses not to respond."; global.last_action_selected = "Nothing"; global.last_action_selected_2 = "Action 2 Message 0"; global.last_action_selected_3 = "Nothing"; }