function scr_dialogue_battle_action_selected_action_2_bowll_a() { var action_2_selected_count = global.action_2_selected_count; if (global.enemy_low_hp == true) { message[0] = "* You snicker to yourself.#* Bowll doesn't appreciate it."; global.last_action_selected = "Action 2 Low HP"; global.last_action_selected_2 = "Nothing"; global.last_action_selected_3 = "Nothing"; } else { message[0] = "* You point out the fragility of# Bowll's body.#* He looks distressed."; global.last_action_selected = "Action 2 Message 0"; global.last_action_selected_2 = "Nothing"; global.last_action_selected_3 = "Nothing"; } }