function scr_dialogue_battle_action_selected_action_2_dalv() { var enemy_sparing = global.enemy_sparing; var action_2_important = global.action_2_important; var enemy_mode = global.enemy_mode; switch (enemy_mode) { case 0: if (enemy_sparing == true || action_2_important == true) { message[0] = "* Dalv accepts your offer of# goodwill."; global.last_action_selected = "Action 2 Message 0"; global.last_action_selected_2 = "Nothing"; global.last_action_selected_3 = "Nothing"; } else { message[0] = "* Dalv doesn't notice your offer# of goodwill."; global.last_action_selected = "Action 2 Message 0"; global.last_action_selected_2 = "Nothing"; global.last_action_selected_3 = "Nothing"; } break; case 1: if (enemy_sparing == true || action_2_important == true) { message[0] = "* Dalv doesn't want to."; global.last_action_selected = "Action 2 Message 0"; global.last_action_selected_2 = "Nothing"; global.last_action_selected_3 = "Nothing"; } else { message[0] = "* Dalv rejects your offer of# goodwill."; global.last_action_selected = "Action 2 Message 0"; global.last_action_selected_2 = "Nothing"; global.last_action_selected_3 = "Nothing"; } break; case 2: message[0] = "* Dalv rejects your offer of# goodwill."; global.last_action_selected = "Action 2 Message 0"; global.last_action_selected_2 = "Nothing"; global.last_action_selected_3 = "Nothing"; break; } }