function scr_dialogue_battle_action_selected_action_2_decibat() { var action_2_selected_count = global.action_2_selected_count; if (global.enemy_low_hp == true) { message[0] = "* Decibat is making too much# noise to notice your silence."; global.last_action_selected = "Action 2 Low HP"; global.last_action_selected_2 = "Nothing"; global.last_action_selected_3 = "Nothing"; } else { message[0] = "* You watch Decibat in silence.#* He seems to appreciate it."; global.last_action_selected = "Action 2 Message 0"; global.last_action_selected_2 = "Nothing"; global.last_action_selected_3 = "Nothing"; } }