function scr_dialogue_battle_action_selected_action_2_decibat() //gml_Script_scr_dialogue_battle_action_selected_action_2_decibat { var action_2_selected_count = global.action_2_selected_count if (global.enemy_low_hp == true) { message[0] = "* Decibat is making too much# noise to notice your silence." global.last_action_selected = "Action 2 Low HP" global.last_action_selected_2 = "Nothing" global.last_action_selected_3 = "Nothing" } else { message[0] = "* You watch Decibat in silence.#* He seems to appreciate it." global.last_action_selected = "Action 2 Message 0" global.last_action_selected_2 = "Nothing" global.last_action_selected_3 = "Nothing" } }