function scr_dialogue_battle_action_selected_action_2_el_bailador() //gml_Script_scr_dialogue_battle_action_selected_action_2_el_bailador { message[0] = "* You begin to enjoy yourself and# let out a grin.#* El Bailador smiles back." global.last_action_selected = "Action 2 Message 0" global.last_action_selected_2 = "Nothing" global.last_action_selected_3 = "Nothing" }