function scr_dialogue_battle_action_selected_action_2_feisty_four() { var random_message = irandom_range(1, 3); if (random_message == 1) message[0] = "* You point at the# Hospital frantically.#* They don't notice."; if (random_message == 2) message[0] = "* You throw sand into the air.#* Your clothes are dirty."; if (random_message == 3) message[0] = "* You fire your gun at the bell.#* You hear a nice ring."; var act_number = global.act_number; switch (act_number) { case 1: global.last_action_selected = "Action 2 Message 0"; global.last_action_selected_2 = "Nothing"; global.last_action_selected_3 = "Nothing"; break; case 2: global.last_action_selected = "Nothing"; global.last_action_selected_2 = "Action 2 Message 0"; global.last_action_selected_3 = "Nothing"; break; default: } }