function scr_dialogue_battle_action_selected_action_2_flier_a() //gml_Script_scr_dialogue_battle_action_selected_action_2_flier_a { var action_2_selected_count = global.action_2_selected_count if (global.enemy_low_hp == true) { message[0] = "* You compliment Flier's choice# of outfits." global.last_action_selected = "Action 2 Low HP" global.last_action_selected_2 = "Nothing" global.last_action_selected_3 = "Nothing" } else { random_number = irandom_range(0, 1) if (random_number == 0) { message[0] = "* You tell Flier he looks proud." global.last_action_selected = "Action 2 Message 0" global.last_action_selected_2 = "Nothing" global.last_action_selected_3 = "Nothing" } else if (random_number == 1) { message[0] = "* You tell Flier he looks proud." global.last_action_selected = "Action 2 Message 0" global.last_action_selected_2 = "Nothing" global.last_action_selected_3 = "Nothing" } } }