function scr_dialogue_battle_action_selected_action_2_flier_c() { var action_2_selected_count_3 = global.action_2_selected_count_3; if (global.enemy_low_hp_3 == true) { message[0] = "* You compliment Flier's choice# of outfits."; global.last_action_selected = "Nothing"; global.last_action_selected_2 = "Nothing"; global.last_action_selected_3 = "Action 2 Low HP"; } else { random_number = irandom_range(0, 1); if (random_number == 0) { message[0] = "* You tell Flier he looks proud."; global.last_action_selected = "Nothing"; global.last_action_selected_2 = "Nothing"; global.last_action_selected_3 = "Action 2 Message 0"; } else if (random_number == 1) { message[0] = "* You tell Flier he looks proud."; global.last_action_selected = "Nothing"; global.last_action_selected_2 = "Nothing"; global.last_action_selected_3 = "Action 2 Message 0"; } } }