function scr_dialogue_battle_action_selected_action_2_flower_girls() //gml_Script_scr_dialogue_battle_action_selected_action_2_flower_girls { var action_2_selected_count = global.action_2_selected_count switch global.dunes_flag[31] { case 1: message[0] = "* You tell Violetta she has# nothing to fear." if (global.enemy_low_hp == true) message[0] = "* You tell Violetta to get lost." break case 2: message[0] = "* You tell Pedla she's the# sweetest Flower Girl in the# Underground!" if (global.enemy_low_hp == true) message[0] = "* You tell Pedla her attacks are# impressive." break case 3: message[0] = "* You ask if you can have one of# Rosa's flowers." if (global.enemy_low_hp == true) message[0] = "* You ask Rosa to give you a# real challenge." break } global.last_action_selected = "Action 2 Message 0" global.last_action_selected_2 = "Nothing" global.last_action_selected_3 = "Nothing" }