function scr_dialogue_battle_action_selected_action_2_frostermit_a() { var action_2_selected_count = global.action_2_selected_count; var enemy_mode = global.enemy_mode; if (enemy_mode == 0) { if (global.enemy_low_hp == true) { message[0] = "* You wiggle around in front of# the igloo.#* Nothing happens."; global.last_action_selected = "Action 2 Low HP"; global.last_action_selected_2 = "Nothing"; global.last_action_selected_3 = "Nothing"; } else { message[0] = "* You do a little dance.#* Someone has come out to# investigate."; global.last_action_selected = "Action 2 Out"; global.last_action_selected_2 = "Nothing"; global.last_action_selected_3 = "Nothing"; if (global.battle_enemy_name == "frostermit know cone duo") global.enemy_special_text = 1; } } else if (enemy_mode == 1) { if (global.enemy_low_hp == true) { message[0] = "* You mimic Frostermit's crab# moves.#* It isn't pleased."; global.last_action_selected = "Action 2 Low HP"; global.last_action_selected_2 = "Nothing"; global.last_action_selected_3 = "Nothing"; } else if (action_2_selected_count >= 2) { message[0] = "* You try to do the worm.#* You fall flat on the snow, but# Frostermit is impressed anyway."; global.last_action_selected = "Action 2 Message 0"; global.last_action_selected_2 = "Nothing"; global.last_action_selected_3 = "Nothing"; } else { message[0] = "* You start doing a crab walk# dance.#* Frostermit jumps in."; global.last_action_selected = "Action 2 Message 0"; global.last_action_selected_2 = "Nothing"; global.last_action_selected_3 = "Nothing"; } } }