function scr_dialogue_battle_action_selected_action_2_goosic_b() { var action_3_selected_count = global.action_3_selected_count_2; if (global.enemy_low_hp == true) { message[0] = "* You tune Goosic out."; global.last_action_selected_2 = "Action 2 Low HP"; global.last_action_selected = "Nothing"; global.last_action_selected_3 = "Nothing"; } else if (global.action_3_selected_count >= 1) { message[0] = "* You try not to get wrapped up# in the music."; global.last_action_selected_2 = "Action 2 Message 1"; global.last_action_selected = "Nothing"; global.last_action_selected_3 = "Nothing"; } else { message[0] = "* You plug your ears in hopes to# block the noise. Goosic just# turns it up."; global.last_action_selected_2 = "Action 2 Message 0"; global.last_action_selected = "Nothing"; global.last_action_selected_3 = "Nothing"; } }