function scr_dialogue_battle_action_selected_action_2_goosic_b() //gml_Script_scr_dialogue_battle_action_selected_action_2_goosic_b { var action_3_selected_count = global.action_3_selected_count_2 if (global.enemy_low_hp == true) { message[0] = "* You tune Goosic out." global.last_action_selected_2 = "Action 2 Low HP" global.last_action_selected = "Nothing" global.last_action_selected_3 = "Nothing" } else if (global.action_3_selected_count >= 1) { message[0] = "* You try not to get wrapped up# in the music." global.last_action_selected_2 = "Action 2 Message 1" global.last_action_selected = "Nothing" global.last_action_selected_3 = "Nothing" } else { message[0] = "* You plug your ears in hopes to# block the noise. Goosic just# turns it up." global.last_action_selected_2 = "Action 2 Message 0" global.last_action_selected = "Nothing" global.last_action_selected_3 = "Nothing" } }