function scr_dialogue_battle_action_selected_action_2_guardener() //gml_Script_scr_dialogue_battle_action_selected_action_2_guardener { if (global.enemy_mode == 0) { message[0] = "* You wriggle within your# confines. The ITEM vines# weakened!" global.last_action_selected = "Nothing" global.last_action_selected_2 = "Action 2 Message 0" global.last_action_selected_3 = "Nothing" } else if (global.enemy_mode == 1) { switch global.action_2_selected_count { case 0: message[0] = "* You plead with Guardener and it# seems to have an effect. Offense# level lowered!" break case 1: message[0] = "* You try to convince Guardener# to stop fighting. Offense level# lowered! " break case 2: message[0] = "* You tell Guardener that this is# a misunderstanding. Offense# level lowered! " break case 3: message[0] = "* You ask Guardener to think# about what she's doing. Offense# level lowered!" break case 4: message[0] = "* You use rational in hopes of# de-escalating the situation.# Offense level lowered!" break } global.last_action_selected = "Nothing" global.last_action_selected_2 = "Action 2 Message 1" global.last_action_selected_3 = "Nothing" } }