function scr_dialogue_battle_action_selected_action_2_know_cone_a() { var action_2_selected_count = global.action_2_selected_count; var action_3_selected_count = global.action_3_selected_count; if (global.enemy_low_hp == true) { message[0] = "* You inform Know Cone that fire# will kill him."; global.last_action_selected = "Action 2 Low HP"; global.last_action_selected_2 = "Nothing"; global.last_action_selected_3 = "Nothing"; } else if (action_3_selected_count >= 1) { message[0] = "* You patiently explain the# dangers of an open flame.#* Know Cone seems receptive."; global.last_action_selected = "Action 2 Message 1"; global.last_action_selected_2 = "Nothing"; global.last_action_selected_3 = "Nothing"; } else { message[0] = "* You patiently explain the# dangers of an open flame.#* Know Cone seems receptive."; global.last_action_selected = "Action 2 Message 0"; global.last_action_selected_2 = "Nothing"; global.last_action_selected_3 = "Nothing"; } }