function scr_dialogue_battle_action_selected_action_2_know_cone_b() //gml_Script_scr_dialogue_battle_action_selected_action_2_know_cone_b { var action_2_selected_count_2 = global.action_2_selected_count_2 var action_3_selected_count_2 = global.action_3_selected_count_2 if (global.enemy_low_hp_2 == true) { message[0] = "* You inform Know Cone that fire# will kill him." global.last_action_selected = "Nothing" global.last_action_selected_2 = "Action 2 Low HP" global.last_action_selected_3 = "Nothing" } else if (action_3_selected_count_2 >= 1) { message[0] = "* You patiently explain the# dangers of an open flame.#* Know Cone seems receptive." global.last_action_selected = "Nothing" global.last_action_selected_2 = "Action 2 Message 1" global.last_action_selected_3 = "Nothing" } else { message[0] = "* You patiently explain the# dangers of an open flame.#* Know Cone seems receptive." global.last_action_selected = "Nothing" global.last_action_selected_2 = "Action 2 Message 0" global.last_action_selected_3 = "Nothing" } }