function scr_dialogue_battle_action_selected_action_2_martlet_genocide() //gml_Script_scr_dialogue_battle_action_selected_action_2_martlet_genocide { var enemy_mode = global.enemy_mode var action_2_selected_count = global.action_2_selected_count if (enemy_mode == 3) { var random_number = irandom_range(1, 2) if (random_number == 1) { message[0] = "* You block out Martlet's rambling.#* She continues anyway." global.last_action_selected = "Action 2 Fight Mode 1" global.last_action_selected_2 = "Nothing" global.last_action_selected_3 = "Nothing" } else { message[0] = "* You try not to hear Martlet out." global.last_action_selected = "Action 2 Fight Mode 2" global.last_action_selected_2 = "Nothing" global.last_action_selected_3 = "Nothing" } } else { message[0] = "* You ignore Martlet's pleas." global.last_action_selected = "Action 2 Message 0" global.last_action_selected_2 = "Nothing" global.last_action_selected_3 = "Nothing" } }