function scr_dialogue_battle_action_selected_action_2_martlet_genocide() { var enemy_mode = global.enemy_mode; var action_2_selected_count = global.action_2_selected_count; if (enemy_mode == 3) { var random_number = irandom_range(1, 2); if (random_number == 1) { message[0] = "* You block out Martlet's rambling.#* She continues anyway."; global.last_action_selected = "Action 2 Fight Mode 1"; global.last_action_selected_2 = "Nothing"; global.last_action_selected_3 = "Nothing"; } else { message[0] = "* You try not to hear Martlet out."; global.last_action_selected = "Action 2 Fight Mode 2"; global.last_action_selected_2 = "Nothing"; global.last_action_selected_3 = "Nothing"; } } else { message[0] = "* You ignore Martlet's pleas."; global.last_action_selected = "Action 2 Message 0"; global.last_action_selected_2 = "Nothing"; global.last_action_selected_3 = "Nothing"; } }