function scr_dialogue_battle_action_selected_action_2_slither_a() { if (global.enemy_low_hp == true) { message[0] = "* You believe that Sir Slither# wants to stay alive."; global.last_action_selected = "Action 2 Low HP"; global.last_action_selected_2 = "Nothing"; global.last_action_selected_3 = "Nothing"; } else { message[0] = "* You buy into Sir Slither's# fancy words. Something feels# off."; global.last_action_selected = "Action 2 Message 0"; global.last_action_selected_2 = "Nothing"; global.last_action_selected_3 = "Nothing"; } }